Interaction Design – 2010-02-14

Heavy Rain – Limited gameplay interaction redefined?

I am very excited about Heavy Rain. Not on the pretence of the game being the next step in interactive storytelling or a more mature gaming experience. Besides what looks to be a good story set to beautiful visuals and a dynamic score there is a promise of better interaction. This game will tackle the issue of the dreaded Quick Time Event. Quick Time Events are best described as cut scenes where the actual gameplay is limited and the interaction is often of simple nature, e.g. press a button repeteadly at the right moment. The ambitions where originally even higher as the develepors had Sonys upcoming motion controller in mind. What Heavy Rain will try to do is create unique interactions for moves and actions and have them map more naturaly to physical actions from real life. The game will make use of all available inputs of the six axis hand controler and make use of multiple simulatinious inputs to create these more natural mappings. How well they manage to execute this remains to be seen but it would be good for the console game industry as a whole if Heavy Rain changes the traditionaly unimaginative QTE and replaces it with something a bit more immersive.

One Comment on “Heavy Rain – Limited gameplay interaction redefined?”

  1. 1: Fredrik Lindersson said at 22:00 on February 16th, 2010:

    Played the demo. At its best the control scheme feels like puppeteering which is a grand step forward compared to average. There are however a lot of weaknesses… Some of the sequences of buttons to press and hold make no sense and are if not complicated somewhat annoying (far from a natural user interface). I have never built a complex 3D-game but it is beyond me how anyone can fail so horribly with the commands for walking. There is also some unwelcome traditional button pressing in action sequences. This and the fact that the demo crashed repeatedly makes me think I´ll hold off on Heavy Rain until it can be found in the bargain bin. The graphics are beautiful and the story seems good but my hopes where just to high. In other words not a new standard but hopefully an inspiration for other game developers.

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