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	<title>Comments for FLUXD</title>
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	<link>http://www.fluxd.se</link>
	<description>Fredrik Lindersson User Experience Designer @ Söderhavet</description>
	<lastBuildDate>Tue, 27 Sep 2011 14:28:47 +0000</lastBuildDate>
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		<title>Comment on My UX Camp Brighton session by Fredrik Lindersson</title>
		<link>http://www.fluxd.se/2011/09/25/my-ux-camp-brighton-session/comment-page-1/#comment-227</link>
		<dc:creator>Fredrik Lindersson</dc:creator>
		<pubDate>Tue, 27 Sep 2011 14:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=659#comment-227</guid>
		<description><![CDATA[Cheers! Thanks for the feedback. I have added details over at &lt;a href=&quot;http://lanyrd.com/2011/uxcampbrighton/schedule/&quot; rel=&quot;nofollow&quot;&gt;lanyrd&lt;/a&gt; and will be busy preparing this until Saturday.]]></description>
		<content:encoded><![CDATA[<p>Cheers! Thanks for the feedback. I have added details over at <a href="http://lanyrd.com/2011/uxcampbrighton/schedule/" rel="nofollow">lanyrd</a> and will be busy preparing this until Saturday.</p>
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		<title>Comment on What do you do? by Tweets that mention FLUXD - What do you do? -- Topsy.com</title>
		<link>http://www.fluxd.se/2010/11/16/what-do-you-do/comment-page-1/#comment-183</link>
		<dc:creator>Tweets that mention FLUXD - What do you do? -- Topsy.com</dc:creator>
		<pubDate>Tue, 16 Nov 2010 03:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=600#comment-183</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Pontus Hellgren, Fredrik Lindersson. Fredrik Lindersson said: I wrote a short story from real life. A place where UX Designers are not Rockstars: http://bit.ly/crtxa6 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Pontus Hellgren, Fredrik Lindersson. Fredrik Lindersson said: I wrote a short story from real life. A place where UX Designers are not Rockstars: <a href="http://bit.ly/crtxa6" rel="nofollow">http://bit.ly/crtxa6</a> [...]</p>
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		<title>Comment on The obvious by Fredrik Lindersson</title>
		<link>http://www.fluxd.se/2010/09/24/the-obvious/comment-page-1/#comment-169</link>
		<dc:creator>Fredrik Lindersson</dc:creator>
		<pubDate>Fri, 24 Sep 2010 13:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=583#comment-169</guid>
		<description><![CDATA[I´ll be back with more posts once I get a chance to breath and reflect a bit.]]></description>
		<content:encoded><![CDATA[<p>I´ll be back with more posts once I get a chance to breath and reflect a bit.</p>
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		<title>Comment on Office space by Fredrik Lindersson</title>
		<link>http://www.fluxd.se/2010/04/27/office-space/comment-page-1/#comment-131</link>
		<dc:creator>Fredrik Lindersson</dc:creator>
		<pubDate>Mon, 03 May 2010 17:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=558#comment-131</guid>
		<description><![CDATA[Thanks for the invite. I&#039;ll check and see if I can make it!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the invite. I&#8217;ll check and see if I can make it!</p>
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		<title>Comment on Office space by Lorraine Sauvy</title>
		<link>http://www.fluxd.se/2010/04/27/office-space/comment-page-1/#comment-130</link>
		<dc:creator>Lorraine Sauvy</dc:creator>
		<pubDate>Mon, 03 May 2010 17:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=558#comment-130</guid>
		<description><![CDATA[Hej Fredrik! På torsdag har avgångsklasserna på Medieinstitutet &amp; Medieskolan slututställning. Det vore kul om du ville komma förbi och ta en titt på våra slutprojekt, lyssna på paneldiskussioner och ta en fika med oss! Mer info på www.tulegatan.se. Mvh, Lorraine Sauvy]]></description>
		<content:encoded><![CDATA[<p>Hej Fredrik! På torsdag har avgångsklasserna på Medieinstitutet &#038; Medieskolan slututställning. Det vore kul om du ville komma förbi och ta en titt på våra slutprojekt, lyssna på paneldiskussioner och ta en fika med oss! Mer info på <a href="http://www.tulegatan.se" rel="nofollow">http://www.tulegatan.se</a>. Mvh, Lorraine Sauvy</p>
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		<title>Comment on Office space by Tweets that mention FLUXD - Office space -- Topsy.com</title>
		<link>http://www.fluxd.se/2010/04/27/office-space/comment-page-1/#comment-126</link>
		<dc:creator>Tweets that mention FLUXD - Office space -- Topsy.com</dc:creator>
		<pubDate>Tue, 27 Apr 2010 19:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=558#comment-126</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Henrik Kraft and Henrik Kraft, Fredrik Lindersson. Fredrik Lindersson said: Some snaps from our new office: http://bit.ly/9dLWWX [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Henrik Kraft and Henrik Kraft, Fredrik Lindersson. Fredrik Lindersson said: Some snaps from our new office: <a href="http://bit.ly/9dLWWX" rel="nofollow">http://bit.ly/9dLWWX</a> [...]</p>
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		<title>Comment on Shazam! Abra kadabra! Bazinga! Ooohm&#8230; by Kalle</title>
		<link>http://www.fluxd.se/2010/02/21/shazam-abra-kadabra-bazinga-ooohm/comment-page-1/#comment-77</link>
		<dc:creator>Kalle</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=503#comment-77</guid>
		<description><![CDATA[As Arthur C. Clarke stated - &quot;Any sufficiently advanced technology is indistinguishable from magic.&quot;.

Which is of course also what Apple are referring to when they call the iPad &quot;magical&quot;. Bit of a stretch, that. :-)]]></description>
		<content:encoded><![CDATA[<p>As Arthur C. Clarke stated &#8211; &#8220;Any sufficiently advanced technology is indistinguishable from magic.&#8221;.</p>
<p>Which is of course also what Apple are referring to when they call the iPad &#8220;magical&#8221;. Bit of a stretch, that. <img src='http://www.fluxd.se/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Heavy Rain &#8211; Limited gameplay interaction redefined? by Fredrik Lindersson</title>
		<link>http://www.fluxd.se/2010/02/14/heavy-rain-limited-gameplay-interaction-redefined/comment-page-1/#comment-73</link>
		<dc:creator>Fredrik Lindersson</dc:creator>
		<pubDate>Tue, 16 Feb 2010 21:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=536#comment-73</guid>
		<description><![CDATA[Played the demo. At its best the control scheme feels like puppeteering which is a grand step forward compared to average. There are however a lot of weaknesses... Some of the sequences of buttons to press and hold make no sense and are if not complicated somewhat annoying (far from a &lt;a href=&quot;http://en.wikipedia.org/wiki/Natural_user_interface&quot; rel=&quot;nofollow&quot;&gt;natural user interface&lt;/a&gt;). I have never built a complex 3D-game but it is beyond me how anyone can fail so horribly with the commands for walking. There is also some unwelcome traditional button pressing in action sequences. This and the fact that the demo crashed repeatedly makes me think I´ll hold off on Heavy Rain until it can be found in the bargain bin. The graphics are beautiful and the story seems good but my hopes where just to high. In other words not a new standard but hopefully an inspiration for other game developers.]]></description>
		<content:encoded><![CDATA[<p>Played the demo. At its best the control scheme feels like puppeteering which is a grand step forward compared to average. There are however a lot of weaknesses&#8230; Some of the sequences of buttons to press and hold make no sense and are if not complicated somewhat annoying (far from a <a href="http://en.wikipedia.org/wiki/Natural_user_interface" rel="nofollow">natural user interface</a>). I have never built a complex 3D-game but it is beyond me how anyone can fail so horribly with the commands for walking. There is also some unwelcome traditional button pressing in action sequences. This and the fact that the demo crashed repeatedly makes me think I´ll hold off on Heavy Rain until it can be found in the bargain bin. The graphics are beautiful and the story seems good but my hopes where just to high. In other words not a new standard but hopefully an inspiration for other game developers.</p>
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		<title>Comment on Roll Over Beethoven &#8211; Mouse Interaction, Hit Areas and the importance of good Timing by Fredrik Lindersson</title>
		<link>http://www.fluxd.se/2009/12/09/roll-over-beethoven/comment-page-1/#comment-46</link>
		<dc:creator>Fredrik Lindersson</dc:creator>
		<pubDate>Tue, 26 Jan 2010 12:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=381#comment-46</guid>
		<description><![CDATA[Thanks for the feedback. I just saw another great example of animation guiding users through transitions. Check out how Chrome for mac animates new tabs on Command + T. It is fast, enhances the metaphor and makes all kinds of sense compared to adding new tabs in Safari. (which hogs cpu and freezes the window for a 3D-effect that adds absolutely nothing to the experience)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the feedback. I just saw another great example of animation guiding users through transitions. Check out how Chrome for mac animates new tabs on Command + T. It is fast, enhances the metaphor and makes all kinds of sense compared to adding new tabs in Safari. (which hogs cpu and freezes the window for a 3D-effect that adds absolutely nothing to the experience)</p>
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		<title>Comment on Roll Over Beethoven &#8211; Mouse Interaction, Hit Areas and the importance of good Timing by Jesper Bylund</title>
		<link>http://www.fluxd.se/2009/12/09/roll-over-beethoven/comment-page-1/#comment-45</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 26 Jan 2010 11:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluxd.se/?p=381#comment-45</guid>
		<description><![CDATA[Great post, can&#039;t be said often enough. Though 0.5s is also quite slow. 

Btw I just have to say how much I love how Apple uses animation in OS X contrary to windows and linux. Win and Lin uses animation as a form of eye-candy while OsX uses animation to hide actual loading times.
The effect is profound, but rarely used for some reason.]]></description>
		<content:encoded><![CDATA[<p>Great post, can&#8217;t be said often enough. Though 0.5s is also quite slow. </p>
<p>Btw I just have to say how much I love how Apple uses animation in OS X contrary to windows and linux. Win and Lin uses animation as a form of eye-candy while OsX uses animation to hide actual loading times.<br />
The effect is profound, but rarely used for some reason.</p>
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