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	<title>FLUXD</title>
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	<link>http://www.fluxd.se</link>
	<description>Fredrik Lindersson User Experience Designer @ Söderhavet</description>
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		<title>Slides from my UX Camp Brighton session</title>
		<link>http://www.fluxd.se/2011/10/06/slides-from-my-ux-camp-brighton-session/</link>
		<comments>http://www.fluxd.se/2011/10/06/slides-from-my-ux-camp-brighton-session/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 07:27:44 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=665</guid>
		<description><![CDATA[Facilitating design workshops with non-designer&#39;s View more presentations from Fredrik Lindersson]]></description>
			<content:encoded><![CDATA[<div style="width:425px" id="__ss_9554113"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/lindersson/facilitating-design-workshops-with-nondesigners" title="Facilitating design workshops with non-designer&#39;s" target="_blank">Facilitating design workshops with non-designer&#39;s</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9554113" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/lindersson" target="_blank">Fredrik Lindersson</a> </div>
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		<title>My UX Camp Brighton session</title>
		<link>http://www.fluxd.se/2011/09/25/my-ux-camp-brighton-session/</link>
		<comments>http://www.fluxd.se/2011/09/25/my-ux-camp-brighton-session/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 18:22:30 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=659</guid>
		<description><![CDATA[It is high time to prepare for UX Camp Brighton. I have been tossing around some ideas and would love to get some feedback. &#160;]]></description>
			<content:encoded><![CDATA[<p>It is high time to prepare for UX Camp Brighton. I have been tossing around some ideas and would love to get some feedback.</p>
<p>&nbsp;</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
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		<title>Sum of 2010</title>
		<link>http://www.fluxd.se/2010/12/30/sum-of-2010/</link>
		<comments>http://www.fluxd.se/2010/12/30/sum-of-2010/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 13:57:24 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=654</guid>
		<description><![CDATA[It is the last day of work this year. One could say that things are finally winding down a bit. There are four of us left in the office this afternoon. One swearing over a difficult stage in Angry Birds while the others appear to be wrapping things up. The rest of our co-workers are [...]]]></description>
			<content:encoded><![CDATA[<p>It is the last day of work this year. One could say that things are finally winding down a bit. There are four of us left in the office this afternoon. One swearing over a difficult stage in Angry Birds while the others appear to be wrapping things up. The rest of our co-workers are either on holiday or are have left early to prepare for their new years eve parties. I figured this would be a great moment to reflect over the year that passed. </p>
<p><span id="more-654"></span></p>
<p>And pass it did. At a pace I previously have not encountered. For me 2010 was a year of highs and very few if any lows. We did not win every pitch (nor should we have except for one annoying case) and when we lost we did so for the right reasons. All in all I had a well balanced workload and enjoyed working on several projects where touchscreens created new challenges both from a interaction design standpoint and in our user studies. I had the opportunity to read loads of great books (slight low-point there as I discovered I need glasses). Spring was spent in Japan under the blooming Sakura followed by a trip to Sienna with my co-workers. In August I attended UX week in San Francisco where I picked up a lot of ideas and new energy.</p>
<p>This was also the year I found solid ground for my role as a User Experience Designer, I can see that what I do makes a difference for the end results and this makes it all worth while at the end of the day. If there is one thing I should promise myself to change it would be to stop more often and ask myself if I am doing the right thing. The right thing for me personally to develop my skills and the right thing for our clients, making sure there is tangible value in the deliverable or result of the task at hand. </p>
<p>See you in 2011!</p>
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		<title>What do you do?</title>
		<link>http://www.fluxd.se/2010/11/16/what-do-you-do/</link>
		<comments>http://www.fluxd.se/2010/11/16/what-do-you-do/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 00:07:42 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=600</guid>
		<description><![CDATA[I step into the salon. The hairdressers are busy shortening and shaping their clients hair according to the latest fashions. All of them are engaged in conversations, talking about everything between heaven and earth. Still I am greeted by friendly smiles. I walk up to the register, one of the hairdressers apologizes to her client [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fluxd.se/wp-content/uploads/sax.png" alt="" title="sax" width="343" height="265" class="aligncenter size-full wp-image-648" /><br />
I step into the salon. The hairdressers are busy shortening and shaping their clients hair according to the latest fashions. All of them are engaged in conversations, talking about everything between heaven and earth. Still I am greeted by friendly smiles. I walk up to the register, one of the hairdressers apologizes to her client and comes over. I ask her if there is any possibility they can fit me in as I have an important meeting with a new client in the morning and am long overdue for a haircut. </p>
<p><em>-&#8221;Of course, have a seat. I will be ready in about fifteen minutes&#8221;.</em></p>
<p>Delighted I take a seat on one the modern square stools. None of the magazines available are of any interest so I listen in to the ongoing conversations. </p>
<p><span id="more-600"></span></p>
<p>The hairdresser I now have an appointment with is a young woman in her early twenties. She is very talkative and from the relentless stream of polite questions I gather she takes a natural interest in her clients. It strikes me that once it is my turn she will inevitably ask me what I do for a living. </p>
<p>*</p>
<p>Finally a great opportunity to practice explaining what I do in a clear and concise manner to someone who is unlikley to have any preconceptions and who seems to share a genuine interest in her fellow human beings. I do some mental juggeling and come up with a variation of my usual presentation simplifying it slightly and adding a few points about why I enjoy my work. </p>
<p>It is my turn now, after agreeing on length, style and sitting through the obligatory hair wash the question comes. I am prepared and fire away on all cylinders. When I finish I feel like I just hit a home run. This could be how I should always present myself.</p>
<p><em>Oh, so you&#8217;re like an office worker?</em></p>
<p>My heart sinks. I feel slightly frustrated over my failure to convey how meaningful my work is. I want to say no, no, I do important work that makes the web a better place for everyone, instead I hear myself say: </p>
<p><em>Yes, I guess I work in an office most of the time but my point is&#8230;</em> </p>
<p>I can see she has lost interest and on second thought my simplified description probably does sound a lot like ordinary office work. Maybe because a lot if it is?</p>
<p>Realizing that any further attempts will sound like a line out of <a href="http://www.imdb.com/title/tt0151804/">Office Space</a> I retreat with what little dignity I have left and change the subject.</p>
<p>While this is now a slightly amusing story I can chuckle over with my co-workers it does feel like I left a piece of my ego next to some of my hair on that salon floor. Probably for the better. </p>
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		<title>Ask and Ye Shall Receive</title>
		<link>http://www.fluxd.se/2010/11/14/ask-and-ye-shall-receive/</link>
		<comments>http://www.fluxd.se/2010/11/14/ask-and-ye-shall-receive/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 22:35:04 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=614</guid>
		<description><![CDATA[I recently joined the User Interface Q&#038;A Forum over at StackExchange. So far I´ve found it mostly an enjoyable experience and the StackExchange Moderation system really seems to work, keeping the answers civilized and driving engagement using an elegant reputation system. Ever had a question on complicated UI Design patterns? Come join the fun.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fluxd.se/wp-content/uploads/uggla3.jpg" alt="" title="What a hoot!" width="258" height="326" class="alignleft size-full wp-image-631" />I recently joined the <a href="http://ui.stackexchange.com/users/2478/fluxd">User Interface Q&#038;A Forum</a> over at StackExchange. So far I´ve found it mostly an enjoyable experience and the <a href="http://blog.stackoverflow.com/2009/05/a-theory-of-moderation/">StackExchange Moderation system</a> really seems to work, keeping the answers civilized and driving engagement using an elegant reputation system.<br />
<a href="http://ui.stackexchange.com/users/2478/fluxd"><br />
<img src="http://ui.stackexchange.com/users/flair/2478.png" width="208" height="58" alt="profile for fluxd at User Interface, Q&#038;A for user interface researchers and experts" title="profile for fluxd at User Interface, Q&#038;A for user interface researchers and experts"><br />
</a></p>
<p>Ever had a question on complicated UI Design patterns? <a href="http://ui.stackexchange.com/">Come join the fun</a>.</p>
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		<title>Look what the cat dragged in?</title>
		<link>http://www.fluxd.se/2010/10/18/look-what-the-cat-dragged-in/</link>
		<comments>http://www.fluxd.se/2010/10/18/look-what-the-cat-dragged-in/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 14:20:58 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=593</guid>
		<description><![CDATA[An operating system with a scaleable UI is no small feat but an inevitable step in the long run given the ongoing development of pixel density in modern screens. I´m hoping this is one of the tricks Cupertino has prepared for &#8220;Lion&#8221; the next big release of Mac OS X to be previewed on Wednesday [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fluxd.se/wp-content/uploads/apple_lion_wednesday.png" alt="" title="Apple OSX 10.7 Wednesday" width="600" height="268" class="aligncenter size-full wp-image-595" /></p>
<p>An operating system with a scaleable UI is no small feat but an inevitable step in the long run given the ongoing development of pixel density in modern screens. I´m hoping this is one of the tricks Cupertino has prepared for &#8220;Lion&#8221; the next big release of Mac OS X to be previewed on Wednesday at the &#8220;Back to the Mac&#8221; event.</p>
<p>Got any predictions? Sound off in the comments.</p>
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		<title>The obvious</title>
		<link>http://www.fluxd.se/2010/09/24/the-obvious/</link>
		<comments>http://www.fluxd.se/2010/09/24/the-obvious/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 13:10:21 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=583</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fluxd.se/wp-content/uploads/stats.gif" alt="" title="stats" width="598" height="300" class="aligncenter size-full wp-image-584" /></p>
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		<title>Office space</title>
		<link>http://www.fluxd.se/2010/04/27/office-space/</link>
		<comments>http://www.fluxd.se/2010/04/27/office-space/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 18:56:30 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=558</guid>
		<description><![CDATA[We have moved to brand new offices in central Stockholm. I just came back after three weeks in Tokyo and walked right in to this amazing new environment. Every last surface and space is thought through and has been built according to our needs. Gone is the stale air, noise, bad lighting, cramped workspaces and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fluxd.se/wp-content/uploads/officesnaps.jpg" alt="" title="officesnaps" width="600" height="600" class="aligncenter size-full wp-image-559" /></p>
<p><strong>We have moved to brand new offices in central Stockholm.</strong> I just came back after three weeks in Tokyo and walked right in to this amazing new environment. Every last surface and space is thought through and has been built according to our needs. Gone is the stale air, noise, bad lighting, cramped workspaces and overbooked conference rooms. Not having taken part in the move everything feels a bit alien and will take a few days to process. One thing is for certain: this will change everything.</p>
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		<title>Shazam! Abra kadabra! Bazinga! Ooohm&#8230;</title>
		<link>http://www.fluxd.se/2010/02/21/shazam-abra-kadabra-bazinga-ooohm/</link>
		<comments>http://www.fluxd.se/2010/02/21/shazam-abra-kadabra-bazinga-ooohm/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 16:22:17 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=503</guid>
		<description><![CDATA[I have an app on my phone that can identify any song just by listening to and analyzing a few seconds of the melody. If I did not understand how the underlying technology works it might be tempting to imagine that it operates by magic. How about if I know how the technology works? If [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fluxd.se/wp-content/uploads/norabbitinahattricks.png"><img src="http://www.fluxd.se/wp-content/uploads/norabbitinahattricks.png" alt="" title="norabbitinahattricks" width="600" height="357" class="aligncenter size-full wp-image-532" /></a><br />
<strong>I have an app on my phone that can identify any song just by listening to and analyzing a few seconds of the melody.</strong> If I did not understand how the underlying technology works it might be tempting to imagine that it operates by magic. How about if I know how the technology works? If I know how the songs fingerprints are created, stored and identified? If I know all that and still find myself amazed every time I use it, surely there must be something larger at play? </p>
<p><span id="more-503"></span></p>
<p>That tingling feeling I get every time my phone correctly identifies a (for me) unknown track is only indirectly a result of Apples and Shazams hard work to create a slick user experience. My somewhat vague and fuzzy theory is that it is induced by a momentary feeling of being connected to a large portion of humanity´s accumulated culture. It is not magic but a small step closer to nirvana&#8230; through technology.</p>
<p>Had any profound, wonderful or wacky magical moments that were made possible by technology? Please feel free to share in the comments.</p>
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		<title>Heavy Rain &#8211; Limited gameplay interaction redefined?</title>
		<link>http://www.fluxd.se/2010/02/14/heavy-rain-limited-gameplay-interaction-redefined/</link>
		<comments>http://www.fluxd.se/2010/02/14/heavy-rain-limited-gameplay-interaction-redefined/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 22:47:03 +0000</pubDate>
		<dc:creator>Fredrik Lindersson</dc:creator>
				<category><![CDATA[Enjoyability]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.fluxd.se/?p=536</guid>
		<description><![CDATA[I am very excited about Heavy Rain. Not on the pretence of the game being the next step in interactive storytelling or a more mature gaming experience. Besides what looks to be a good story set to beautiful visuals and a dynamic score there is a promise of better interaction. This game will tackle the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fluxd.se/wp-content/uploads/monkeygame1.png"><img src="http://www.fluxd.se/wp-content/uploads/monkeygame1.png" alt="" title="monkeygame" width="580" height="470" class="aligncenter size-full wp-image-537" /></a><br />
<strong>I am very excited about</strong> <a href="http://www.heavyrainps3.com/" target="_blank">Heavy Rain</a>. Not on the pretence of the game being the next step in interactive storytelling or a more mature gaming experience. Besides what looks to be a good story set to beautiful visuals and a dynamic score there is a promise of better interaction. This game will tackle the issue of the dreaded <a href="http://en.wikipedia.org/wiki/Quick_time_event" target="_blank">Quick Time Event</a>. Quick Time Events are best described as cut scenes where the actual gameplay is limited and the interaction is often of simple nature, e.g. press a button repeteadly at the right moment. The <a href="http://multiplayerblog.mtv.com/2010/02/12/heavy-rain-was-originally-designed-ps3-motion-controls/" target="_blank">ambitions where originally even higher</a> as the develepors had Sonys upcoming motion controller in mind. What Heavy Rain will try to do is create unique interactions for moves and actions and have them map more naturaly to physical actions from real life. The game will make use of all available inputs of the six axis hand controler and make use of multiple simulatinious inputs to create these more natural mappings. How well they manage to execute this remains to be seen but it would be good for the console game industry as a whole if Heavy Rain changes the traditionaly unimaginative QTE and replaces it with something a bit more immersive.</p>
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